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Software Engineering

Chapter 1 – Software and Software Engineering

Overview

  • Software is designed and built by software engineers.
  • Software is used by virtually everyone in society.
  • Software is pervasive in our commerce, our culture, and our everyday lives.
  • Software engineers have a moral obligation to build reliable software that does no harm to other people.
  • Software engineers view computer software, as being made up of the programs, documents, and data required to design and build the system.
  • Software users are only concerned with whether or not software products meet their expectations and make their tasks easier to complete.

 

Important Questions for Software Engineers

  • Why does it take so long to get software finished?
  • Why are development costs so high?
  • Why can’t we find all errors before we give the software to our customers?
  • Why do we spend so much time and effort maintaining existing programs?
  • Why do we continue to have difficulty in measuring progress as software is being developed?

 

Software

  • Software is both a product and a vehicle for delivering a product (information).
  • Software is engineered not manufactured.
  • Software does not wear out, but it does deteriorate.
  • Industry is moving toward component-based software construction, but most software is still custom-built.

 

Software Application Domains

  • System software
  • Application software
  • Engineering or Scientific Software
  • Embedded software
  • Product-line software (includes entertainment software)
  • Web-Applications
  • Artificial intelligence software

 

New Software Challenges

  • Open-world computing
    • Creating software to allow machines of all sizes to communicate with each other across vast networks
  • Netsourcing
    • Architecting simple and sophisticated applications that benefit targeted end-user markets worldwide
  • Open Source
    • Distributing source code for computing applications so customers can make local modifications easily and reliably

 

Reasons for Legacy System Evolution

  • Software must be adapted to meet needs of new computing environments or technology
  • Software must be enhanced to implement new business requirements
  • Software must be extended to make it interoperable with more modern system components
  • Software must be re-architected to make it viable within a network environment

 

Unique Nature of Web Apps

  • Network intensive
  • Concurrency
  • Unpredictable load
  • Availability (24/7/365)
  • Data driven
  • Content sensitive
  • Continuous evolution
  • Immediacy (short time to market)
  • Security
  • Aesthetics

 

Software Engineering Realities

  • Problem should be understood before software solution is developed
  • Design is a pivotal activity
  • Software should exhibit high quality
  • Software should be maintainable

 

 

Software Engineering

  • Software engineering is the establishment of sound engineering principles in order to obtain reliable and efficient software in an economical manner.
  • Software engineering is the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software.
  • Software engineering encompasses a process, management techniques, technical methods, and the use of tools.

 

Generic Software Process Framework

  • Communication (customer collaboration and requirement gathering)
  • Planning (establishes engineering work plan, describes technical risks, lists resources required, work products produced, and defines work schedule)
  • Modeling (creation of models to help developers and customers understand the requires and software design)
  • Construction (code generation and testing)
  • Deployment (software delivered for customer evaluation and feedback)

 

Software Engineering Umbrella Activities

  • Software project tracking and control (allows team to assess progress and take corrective action to maintain schedule)
  • Risk management (assess risks that may affect project outcomes or quality)
  • Software quality assurance (activities required to maintain software quality)
  • Technical reviews (assess engineering work products to uncover and remove errors before they propagate to next activity)
  • Measurement (define and collect process, project, and product measures to assist team in delivering software meeting customer needs)
  • Software configuration management (manage effects of change)
  • Reusability management (defines criteria for work product reuse and establish mechanisms to achieve component reuse)
  • Work product preparation and production (activities to create models, documents, logs, forms, lists, etc.)

 

Attributes for Comparing Process Models

  • Overall flow and level of interdependencies among tasks
  • Degree to which work tasks are defined within each framework activity
  • Degree to which work products are identified and required
  • Manner in which quality assurance activities are applied
  • Manner in which project tracking and control activities are applied
  • Overall degree of detail and rigor of process description
  • Degree to which stakeholders are involved in the project
  • Level of autonomy given to project team
  • Degree to which team organization and roles are prescribed

 

 

Essence of Practice

  • Understand the problem (communication and analysis)
  • Plan a solution (software design)
  • Carry out the plan (code generation)
  • Examine the result for accuracy (testing and quality assurance)

 

Understand the Problem

  • Who are the stakeholders?
  • What functions and features are required to solve the problem?
  • Is it possible to create smaller problems that are easier to understand?
  • Can a graphic analysis model be created?

 

Plan the Solution

  • Have you seen similar problems before?
  • Has a similar problem been solved?
  • Can readily solvable subproblems be defined?
  • Can a design model be created?

 

Carry Out the Plan

  • Does solution conform to the plan?
  • Is each solution component provably correct?

 

Examine the Result

  • Is it possible to test each component part of the solution?
  • Does the solution produce results that conform to the data, functions, and features required?

 

 


Software Practice Core Principles

  • Software exists to provide value to its users
  • Keep it simple stupid (KISS)
  • Clear vision is essential to the success of any software project
  • Always specify, design, and implement knowing that someone else will have to understand what you have done to carry out his or her tasks
  • Be open to future changes, don’t code yourself into a corner
  • Planning ahead for reuse reduces the cost and increases the value of both the reusable components and the systems that require them
  • Placing clear complete thought before any action almost always produces better results

 

 

Software Creation

  • Almost every software project is precipitated by a business need (e.g. correct a system defect, adapt system to changing environment, extend existing system, create new system)
  • Many times an engineering effort will only succeed if the software created for the project succeeds
  • The market will only accept a product is the software embedded within it meets the customer’s stated or unstated needs

 

Source: https://www2.southeastern.edu/Academics/Faculty/galkadi/285/notes/Chapter1.doc

Web site to visit: https://www2.southeastern.edu

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